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Flat index for "Svirfneblin Magic".
Casting: 1 bonus | Duration: Concentration, up to 10 minute
…rys, Mark of Passage, Artificer Initiate, Divinely Favored, Magic Initiate, Strixhaven Initiate
Casting: 1 minute | Duration: Instantaneous
…d equal to the roll's total. You fashion this iron into nonmagical metal objects. The combined weight of these objects must be equal to or less than the number rolled on the expended Hit Point Dice.…
Casting: 1 action | Duration: Concentration, up to 1 minute
…On each of your turns until the spell ends, you can take a Magic action to target another creature but can't target a creature again if it has succeeded on a save against this casting of the spell.…
Casting: 10 minute | Duration: Instantaneous
…s based on the quality of the raw materials. Creatures and magic items can't be created by this spell. You also can't use it to create items that require a high degree of skill—such as weapons and ar…
Casting: 1 action | Duration: Concentration, up to 1 minute
…:** Artificer Initiate, Child of the Sun, Divinely Favored, Magic Initiate, Mark of Finding, Strixhaven Initiate
Casting: 1 action | Duration: Instantaneous
…tificer Initiate, Shadow Touched, Initiate of High Sorcery, Magic Initiate, Shadow-Touched, Strixhaven Initiate
Casting: 1 reaction, which you take when you or a creature you can see within 60 feet of you falls | Duration: 1 minute
…ark of Storm, Artificer Initiate, Initiate of High Sorcery, Magic Initiate, Strixhaven Initiate
Casting: 1 hour | Duration: Instantaneous
…appears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action w…
Casting: 1 minute | Duration: Concentration, up to 1 day
…+ GP 10000) - **Duration:** Concentration, up to 1 day You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you na…
Casting: 1 action | Duration: Concentration, up to 1 hour
…ver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the qui…
Casting: 1 bonus | Duration: Concentration, up to 10 minute
…ppears, but you can evoke it again as a Bonus Action. As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcas…
Casting: 1 action | Duration: Concentration, up to 1 minute
…On each of your turns until the spell ends, you can take a Magic action to force the same target to make a Constitution saving throw, taking 8d6 Necrotic damage on a failed save or half as much damag…
Casting: 1 action | Duration: Concentration, up to 1 minute
…il the condition is ended by Greater Restoration or similar magic. - **Classes:** Druid, Sorcerer, Wizard, Warlock - **Subclasses:** Cleric (Arcana Domain) - **Feats / Features:** Boon of Siberys
Casting: 10 minute | Duration: 1 day
…GP 100000) - **Duration:** 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can…
Casting: 1 action | Duration: Concentration, up to 1 hour
…Invisible, Cube [Area of Effect]-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A pris…
Casting: 1 minute | Duration: 1 hour
…slot level above 2nd. - **Subclasses:** Wizard (Chronurgy Magic), Wizard (Graviturgy Magic) - **Feats / Features:** Adept of the White Robes
Casting: 1 action | Duration: 1 hour
…nt is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also h…