Battle Herald
…vel, you can use a bonus action to give all allies and yourself a +2 bonus to attack rolls, damage rolls, AC, and saving throws for 1 minute. ---
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…vel, you can use a bonus action to give all allies and yourself a +2 bonus to attack rolls, damage rolls, AC, and saving throws for 1 minute. ---
…nd these occurrences. The power of Chaos does not reveal itself to many, but those with the will to see it, can harness its great power. ## Subclass Progression | Level | Features | | --- | --- | |…
…increased by 1. ## Spire of Wealth Whenever you heal yourself or an ally, you can heal them an additional amount of hit points equal to your Intelligence modifier. ## Spire of War Once per turn wh…
…ymbol, if you do, you can pay up to 1,000 gp. You heal yourself and your allies within 20 feet by 1 hit point for every 100 gp you spend. At 10th level, you can pay up to 2,500 gp. At 15th level, you…
…d level, the Jester knows the true power of one's sense of self-worth. As such their mockery is deep cutting and destructive. The Vicious Mockery cantrip is empowered for you. The base damage die of t…
…ur Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were c…
…'s Protection Starting at 2nd level you can Reinforce yourself and your allies with stone. As an action, you can use your Channel Divinity to give you and up to 6 allies 2d6 + your cleric level in t…
…another action. All allies within the aura, including yourself, are immune to disadvantage. This action can be taken an unlimited amount of times.
…n to one minute at the cost of forfeiting the bonus to yourself for the same duration. This effect may only be active on one ally at a time, though you may end it early by using the ability again. ##…
…sest Confidants Select a number of allies (other than yourself) equal to your wisdom modifier. Whenever you cast a spell with the range of self, you may instead cast it upon one of these allies so lo…
…cus At the start of your turn, you may choose to give yourself advantage on every roll you would make for the rest of your turn. If you do, you are immediately after affected by the spell Confusion f…
…Well of Giving; Martyr; Channel Divinity: Suffer for all; Selfless Gift | | 8th | Potent Spellcasting; The Greater Fool | ## Level 3: Domain Spell At each indicated cleric level, you add the listed…
…3rd:** _Moonbeam, Darkvision_ - **5th:** _Hunger of Hadar, Melf's Minute Meteors_ - **7th:** _Shadow of Moil, Arcane Eye_ - **9th:** _Destructive Wave, Creation_ ## Bonus Cantrip When you choose thi…
…Whenever you would take damage, you may choose to heal yourself for 1d10 hit points as a reaction. (This happens simultaneously with the damage.) You may only do this a number of times per day equal t…
…an attack roll, saving throw, or ability check made by yourself or a creature you can see within 20 feet of yourself with one of these recorded rolls. You must choose to replace the roll as a Reaction…
…an action, you may present your holy symbol and cause yourself and up to two other allies within 60 ft. of you to change places in any order you wish. This is a teleport effect and each of the spaces…