College of Dance
…llege of Dance know that the Words of Creation can't be contained within speech or song; the words are uttered by the movements of celestial bodies and flow through the motions of the smallest creatur…
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1055 total matches…llege of Dance know that the Words of Creation can't be contained within speech or song; the words are uttered by the movements of celestial bodies and flow through the motions of the smallest creatur…
…oquence; Silver Tongue; Unsettling Words | TCE | | 6th | Unfailing Inspiration | TCE | | 6th | Universal Speech | TCE | | 14th | Infectious Inspiration | TCE | ## Level 3: College of Eloquence Adher…
…within 60 feet of yourself to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target repeat…
…ir lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. ## Bonus Proficiencies…
…hers. You learn the guidance cantrip, which doesn't count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it. ## Spiritual Focus 3rd-level College of S…
…of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. T…
…Level 6: Taunting Mockery At 6th level, whenever an enemy fails a saving throw against your Vicious Mockery cantrip, if that enemy's next attack before the end of its next turn is against an ally ins…
…heir knowledge and magic to uncover secrets and turn them against others through extortion and threats. Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard's repu…
…force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. ## At Higher Levels ## Using a Higher-…
…kes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 5d8…
…se lights shines on it: - **Healing Light.** The target regains Hit Points equal to 4d12 plus your spellcasting ability modifier. - **Searing Light.** The target makes a Dexterity saving throw, takin…
…kes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one. - **Orderly Ward.** The target gains Temporary Hit Points equal to 1d6 plus your spel…
…ose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration. Whenever a creature you can see enters t…
…n the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and t…
…e ground in the Emanation [Area of Effect] is Difficult Terrain for your enemies. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 2d8 for each spell slot level above…
…erity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one. - **Classes:** Ranger
…dom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disenga…
…object disappears after 1 hour, when you use this feature again, if it takes any damage, or if it deals any damage. ## Level 2: School of Conjuration As a conjurer, you favor spells that produce obj…
…DM might instead offer a short phrase as an answer. On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast…