Animal Shapes
…rns, you can take a Magic action to transform the targets again. A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type; Hit Points; Hit Po…
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Flat index for "ai".
492 total matches…rns, you can take a Magic action to transform the targets again. A target's game statistics are replaced by the chosen Beast's statistics, but the target retains its creature type; Hit Points; Hit Po…
…being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn. ## At Higher Levels ## At Higher Levels When you cast thi…
…asting ability modifier. The hand moves with the target, remaining within 5 feet of it. - **Grasping Hand.** The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The target mus…
…rumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to cle…
…in the chosen skill. The spell ends early if you cast it again. - **Classes:** Bard, Cleric, Warlock, Wizard - **Subclasses:** Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trick…
…here, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful save, th…
…force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn. ## At Higher Levels ## Using a Higher-…
…kes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 5d8…
…se lights shines on it: - **Healing Light.** The target regains Hit Points equal to 4d12 plus your spellcasting ability modifier. - **Searing Light.** The target makes a Dexterity saving throw, takin…
…kes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one. - **Orderly Ward.** The target gains Temporary Hit Points equal to 1d6 plus your spel…
…ose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration. Whenever a creature you can see enters t…
…n the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and t…
…e ground in the Emanation [Area of Effect] is Difficult Terrain for your enemies. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 2d8 for each spell slot level above…
…erity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one. - **Classes:** Ranger
…dom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disenga…
…DM might instead offer a short phrase as an answer. On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast…