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Flat index for "Fade Away".
Casting: 1 minute | Duration: 1 hour
…miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage. - **Classes:** Wizard - **Subclasses:**…
Casting: 1 hour | Duration: 10 day
…d creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route. - **Sympathy.** The creature has the Charmed condition. The Charmed creature m…
Casting: 1 hour | Duration: Permanent
…om between the shoulder blades of the astral form. The cord fades from view after 1 foot. If the cord is cut—which happens only when an effect states that it does so—the target's body and astral form…
Casting: 1 action | Duration: Instantaneous
…ust succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone. ## At Higher Levels This spell's radius increases by 5 feet when you reach 5th level (15 feet), 11th leve…
Casting: 1 action | Duration: 1 minute
…of gray, but you can't see anything there more than 60 feet away. You can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can't perceive you unle…
Casting: 1 action | Duration: Instantaneous
…ng throw. On a failed save, the creature is pushed 100 feet away from you in a direction following the Line [Area of Effect], has the Prone condition, and takes Bludgeoning damage equal to a roll of t…
Casting: 1 action | Duration: Concentration, up to 10 minute
…y once per turn. The Sphere [Area of Effect] moves 10 feet away from you at the start of each of your turns. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 5d8 for…
Casting: 1 action | Duration: Instantaneous
…nds its turn. - **Flee.** The target spends its turn moving away from you by the fastest available means. - **Grovel.** The target has the Prone condition and then ends its turn. - **Halt.** On its tu…
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…t can't willingly move to a space that is more than 30 feet away from you. The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other th…
Casting: 1 action | Duration: Concentration, up to 10 minute
…the creature takes half as much damage. A creature can swim away from the whirlpool only if it first takes an action to pull away and succeeds on a Strength (Athletics) check against your spell save D…
Casting: 1 action | Duration: Concentration, up to 1 minute
…e probing into its mind, and until you shift your attention away from the target's mind, the target can take an action on its turn to make an Intelligence (Arcana) check against your spell save DC, en…
Casting: 1 action | Duration: Instantaneous
…immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only. ## At Higher Levels ## U…
Casting: 1 action | Duration: Concentration, up to 1 minute
…y once per turn. The Sphere [Area of Effect] moves 10 feet away from you at the start of each of your turns. ## Casting as a Circle Spell Casting this as a Circle spell requires a minimum of five s…
Casting: 1 action | Duration: Concentration, up to 1 minute
…creature takes 1d8 bludgeoning damage and is pushed 10 feet away from the dust devil. On a successful save, the creature takes half as much damage and isn't pushed. As a bonus action, you can move th…
Casting: 1 action | Duration: Instantaneous
…Each creature that fails the saving throw is pushed 10 feet away from you. - **Coldfire.** The damage type is Cold. Each creature that fails the saving throw has the Frightened condition until the sta…
Casting: 1 bonus, which you take immediately after hitting a creature with a weapon | Duration: Concentration, up to 1 minute
…til the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creatur…
Casting: 1 action | Duration: 8 hour
…ks gray, and you can't see anything there more than 60 feet away. While on the Ethereal Plane, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that are…
Casting: 1 action | Duration: Concentration, up to 1 minute
…s, the Frightened target must take the Dash action and move away from you by the safest and shortest route available. If the target moves to a space at least 60 feet away from you where it can't see y…
Casting: 1 action | Duration: Concentration, up to 1 minute
…ion. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it do…